7/31/2023 0 Comments Persona 5 strikers review![]() ![]() Everyone acts how you would expect them to and it's because of that familiarity with how the characters would act that leads to arguably some of their best moments. Seeing Joker reunite with his friends and have things pick up like he was never gone was great to see. The cast is as great as ever in this game. While the jails as they are called are functionally similar in some regards they have enough tweaks to make it feel like a new and interesting way to implement the metaverse into the story. One thing I enjoy about this setup is that they don’t settle on a simple retread of palaces. Unfortunately for our merry band of thieves there’s this pesky change of heart epidemic going on, one thing leads to another and the group finds themselves back in the metaverse stopping distortions and travelling across the country to fix the mass changes of heart in the way that only they can. The general setup is that Joker and the rest of the crew are linking up to spend their summer vacation together. The story takes place around a year after the events of Persona 5. ![]() It is not necessarily essential to the experience, but it is a well done and worthy way to spend more time with the incredible cast of characters. ![]() The best way I can think to describe the story of Strikers is to say that it is the anime movie to the TV series of Persona 5. Thankfully, this complaint is mostly only applicable to the first part of the game, later dungeons seemed to trim the fat so to speak. Sometimes after clearly one of the major hurdles it ended up feeling like I accomplished a lot more than I really did. So one major obstacle would have three or four sub obstacles to go with it and it all adds up in a way that feels like it slows down the proceedings. The problem I have is that the diversions seemed to have too many diversions of their own. The party needs to go from point A to point B but C, D and E all get in the way. The dungeons are all set up close to how you would expect. The one aspect I feel they could have done a bit better is dungeon pacing. It makes getting from one end of the map to another a quick and entertaining affair. In Persona Strikers, all of the hiding spots and bits of interactable environments, and even weaker enemy encounters can be zipped to in an instant. In other warriors games once you ran out of enemies to fight, you’d pretty much just have to sprint for two minutes until you found another pack of enemies to fight. One thing I was pleasantly surprised by was the movement outside of combat. Joker, Yusuke, Ann and Makoto ended up being my go to party for most of the game. Yusuke has a lot of visually satisfying combos and a cool counter move. Ann’s whip has great reach and is good for crowd control. Joker is an agile all arounder, Ryuji’s special move lets him resist being staggered so he can charge up his hard hitting swings. The characters all have fighting styles suited to them as well. The way the mechanics synergize do a great job at making it feel like you’re in control of a hypercompetent team rather than a one man army. All out attacks are available to hit once the guard of a larger enemy is broken, or sometimes after a few attacks if you are fighting something of a lower level than you. The showtime attacks act as the screen nuke special moves. Baton passing switches control to another party member and increases the speed that the showtime meter will fill up. Hitting a critical will open up the opportunity for a follow up attack or baton pass. Characters like Ann and Makoto can also add an elemental affinity to their attacks. Elemental attacks can be done either by casting spell from the R1 menu, or certain spells will act as the end to a combo. Many features from the combat of Persona 5 such as baton passing, elemental weakness, and all out attacks are present in this game. This shift helps the game not only be a better fit for the world of Persona but feel like it is a bit more than a Persona Reskin of a dynasty warriors game. That’s not to say that the encounters where the player lays waste to scores of enemies are totally gone, they are just saved for special occasions. The majority of combat encounters are smaller and more contained to a handful of enemies rather than hundreds of them in an open field. Persona Strikers feels much more like an action RPG than it does a full on Musuo game. ![]()
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